Tons of Solutions Engineering work done today for the rest of the CS team! Headway, Howard Hanna, Engels, Brighton, etc. Also completed Datasnippers auth flow and worked on Anthology's script. Cloned Anthology's courses (900..) and will clone Full Story on Monday.

This commit is contained in:
Norm Rasmussen
2024-01-05 17:07:59 -05:00
parent ce261975ca
commit a5fe4bd2c8
3157 changed files with 554269 additions and 16 deletions

236
Scripts/node_modules/progress/lib/node-progress.js generated vendored Normal file
View File

@ -0,0 +1,236 @@
/*!
* node-progress
* Copyright(c) 2011 TJ Holowaychuk <tj@vision-media.ca>
* MIT Licensed
*/
/**
* Expose `ProgressBar`.
*/
exports = module.exports = ProgressBar;
/**
* Initialize a `ProgressBar` with the given `fmt` string and `options` or
* `total`.
*
* Options:
*
* - `curr` current completed index
* - `total` total number of ticks to complete
* - `width` the displayed width of the progress bar defaulting to total
* - `stream` the output stream defaulting to stderr
* - `head` head character defaulting to complete character
* - `complete` completion character defaulting to "="
* - `incomplete` incomplete character defaulting to "-"
* - `renderThrottle` minimum time between updates in milliseconds defaulting to 16
* - `callback` optional function to call when the progress bar completes
* - `clear` will clear the progress bar upon termination
*
* Tokens:
*
* - `:bar` the progress bar itself
* - `:current` current tick number
* - `:total` total ticks
* - `:elapsed` time elapsed in seconds
* - `:percent` completion percentage
* - `:eta` eta in seconds
* - `:rate` rate of ticks per second
*
* @param {string} fmt
* @param {object|number} options or total
* @api public
*/
function ProgressBar(fmt, options) {
this.stream = options.stream || process.stderr;
if (typeof(options) == 'number') {
var total = options;
options = {};
options.total = total;
} else {
options = options || {};
if ('string' != typeof fmt) throw new Error('format required');
if ('number' != typeof options.total) throw new Error('total required');
}
this.fmt = fmt;
this.curr = options.curr || 0;
this.total = options.total;
this.width = options.width || this.total;
this.clear = options.clear
this.chars = {
complete : options.complete || '=',
incomplete : options.incomplete || '-',
head : options.head || (options.complete || '=')
};
this.renderThrottle = options.renderThrottle !== 0 ? (options.renderThrottle || 16) : 0;
this.lastRender = -Infinity;
this.callback = options.callback || function () {};
this.tokens = {};
this.lastDraw = '';
}
/**
* "tick" the progress bar with optional `len` and optional `tokens`.
*
* @param {number|object} len or tokens
* @param {object} tokens
* @api public
*/
ProgressBar.prototype.tick = function(len, tokens){
if (len !== 0)
len = len || 1;
// swap tokens
if ('object' == typeof len) tokens = len, len = 1;
if (tokens) this.tokens = tokens;
// start time for eta
if (0 == this.curr) this.start = new Date;
this.curr += len
// try to render
this.render();
// progress complete
if (this.curr >= this.total) {
this.render(undefined, true);
this.complete = true;
this.terminate();
this.callback(this);
return;
}
};
/**
* Method to render the progress bar with optional `tokens` to place in the
* progress bar's `fmt` field.
*
* @param {object} tokens
* @api public
*/
ProgressBar.prototype.render = function (tokens, force) {
force = force !== undefined ? force : false;
if (tokens) this.tokens = tokens;
if (!this.stream.isTTY) return;
var now = Date.now();
var delta = now - this.lastRender;
if (!force && (delta < this.renderThrottle)) {
return;
} else {
this.lastRender = now;
}
var ratio = this.curr / this.total;
ratio = Math.min(Math.max(ratio, 0), 1);
var percent = Math.floor(ratio * 100);
var incomplete, complete, completeLength;
var elapsed = new Date - this.start;
var eta = (percent == 100) ? 0 : elapsed * (this.total / this.curr - 1);
var rate = this.curr / (elapsed / 1000);
/* populate the bar template with percentages and timestamps */
var str = this.fmt
.replace(':current', this.curr)
.replace(':total', this.total)
.replace(':elapsed', isNaN(elapsed) ? '0.0' : (elapsed / 1000).toFixed(1))
.replace(':eta', (isNaN(eta) || !isFinite(eta)) ? '0.0' : (eta / 1000)
.toFixed(1))
.replace(':percent', percent.toFixed(0) + '%')
.replace(':rate', Math.round(rate));
/* compute the available space (non-zero) for the bar */
var availableSpace = Math.max(0, this.stream.columns - str.replace(':bar', '').length);
if(availableSpace && process.platform === 'win32'){
availableSpace = availableSpace - 1;
}
var width = Math.min(this.width, availableSpace);
/* TODO: the following assumes the user has one ':bar' token */
completeLength = Math.round(width * ratio);
complete = Array(Math.max(0, completeLength + 1)).join(this.chars.complete);
incomplete = Array(Math.max(0, width - completeLength + 1)).join(this.chars.incomplete);
/* add head to the complete string */
if(completeLength > 0)
complete = complete.slice(0, -1) + this.chars.head;
/* fill in the actual progress bar */
str = str.replace(':bar', complete + incomplete);
/* replace the extra tokens */
if (this.tokens) for (var key in this.tokens) str = str.replace(':' + key, this.tokens[key]);
if (this.lastDraw !== str) {
this.stream.cursorTo(0);
this.stream.write(str);
this.stream.clearLine(1);
this.lastDraw = str;
}
};
/**
* "update" the progress bar to represent an exact percentage.
* The ratio (between 0 and 1) specified will be multiplied by `total` and
* floored, representing the closest available "tick." For example, if a
* progress bar has a length of 3 and `update(0.5)` is called, the progress
* will be set to 1.
*
* A ratio of 0.5 will attempt to set the progress to halfway.
*
* @param {number} ratio The ratio (between 0 and 1 inclusive) to set the
* overall completion to.
* @api public
*/
ProgressBar.prototype.update = function (ratio, tokens) {
var goal = Math.floor(ratio * this.total);
var delta = goal - this.curr;
this.tick(delta, tokens);
};
/**
* "interrupt" the progress bar and write a message above it.
* @param {string} message The message to write.
* @api public
*/
ProgressBar.prototype.interrupt = function (message) {
// clear the current line
this.stream.clearLine();
// move the cursor to the start of the line
this.stream.cursorTo(0);
// write the message text
this.stream.write(message);
// terminate the line after writing the message
this.stream.write('\n');
// re-display the progress bar with its lastDraw
this.stream.write(this.lastDraw);
};
/**
* Terminates a progress bar.
*
* @api public
*/
ProgressBar.prototype.terminate = function () {
if (this.clear) {
if (this.stream.clearLine) {
this.stream.clearLine();
this.stream.cursorTo(0);
}
} else {
this.stream.write('\n');
}
};